  
          Elsa Nietchize 
          School of Applied Knowledge Caldari State
  18
  
          
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        Posted - 2012.05.04 17:50:00 -
          [1] - Quote 
          
           
          The problem with all PVE content is that eventually becomes boring and repetitive. Incursions are like raids where at least you have the social aspect to keep it fun. If it's too mind numbing, then you get bored and quit. If it's too much effort for the reward, it becomes tedious and you quit. The previous version of Incursions was not immune from this. They just paid out so much, most people who ran them didn't care. 
  Incursions are just a means to an end, we run them to make isk so we can enjoy the game. Like a job. Once the fun or isk faction drops below a threshold we look at alternative means of income.
  I think the social aspect is very important. This is an MMO and while this game is very conducive to the solo player, the real content for groups (especially around PVE) is severely lacking. Social interaction is the real basis of MMOs and while solo activities are fun, interaction is what keeps us logging on.
  Unfortunately, because these factors are not measurable and to further complicate things, they're different for each player, this means there is no right answer. I propose you do remove the 10% payout cut. Then watch. See how the community reacts. Gather metrics on Incursion usage and see if the people running them is an acceptable population for the event. If you feel it's still too low, go further, if it's too high, cut it back a bit. CCP should work with the CSM to define a player threshold they think is acceptable for this PVE content.
  I did run Incursions but the isk was a huge part of it. I feel bad for my corp mates because they can't fly pimped BSs. I'd like to see the lower end Incursions receive a buff so that while it's not as lucrative as VGs, they still get to experience cooperative game play in a manner that pays out more than they can do solo.
  I think this last part is key. Current PVE content doesn't seem to scale. So many players (myself included) feel we can actually be more effective solo than we can in a group. I don't think there's anything wrong with being able to be effective on your own, but in an MMO setting it's important that whole is greater than the sum of the parts. |